Destiny 2 · DMA / External

2LT

Destiny 2 software for DMA and single-PC setups.

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Products

Destiny 2 Software

2LT DMA is for PCIe DMA FPGA card two-PC setups. 2LT External is for single-PC setups.

External

2LT External

Single-PC software. No DMA hardware required.

  • Memory-based aim output
  • ESP and aim visibility check
  • Same feature set and configs
  • Lua scripts inside the loader
Requires
Windows 10/11 Secure boot off Defender disabled
2LT / Aim
Main
ESP
Aim
Fly
Features
Enable Aim
RClick
Primary BoneHead
Secondary Key
Mouse4
Secondary BoneChest
Visibility Check
Team Check
Draw FOV Circle
FOV Radius
220
Smoothness
3.0
Use Mouse Device
Silent Aim
ESP & Aim

Fully Customizable Aimbot

Tune dual aim keys, per-key bones, visibility check, FOV controls, smoothing, silent aim, and device output when you use supported hardware.

Boxes Skeletons Health Bars Names Visibility Check Dual-Key Aimbot Per-Key Bones Aim Visibility Check FOV Circle Silent Aim KmBox Net KmBox B+/Pro Makcu
Destiny 2

Feature List

Combat
  • Godmode
  • Semi Godmode
  • Immune Aura
  • Immune Bosses
  • Damage Multiplier
  • Zero Enemy HP
  • Killaura
  • Respawn Anywhere
Abilities & Ammo
  • Infinite Ammo
  • Infinite Sword Ammo
  • RPM Control
  • Ammo Brick Spawner
  • Infinite Abilities
  • Infinite Revive Tokens
  • Instant Interact
  • Infinite Stacks
Movement
  • Fly: Velocity
  • Fly: Noclip
  • Bunnyhop
  • Game Speed
  • Guardian Size
  • Sparrow Anywhere
  • Shoot Thru Walls
Visual & Utility
  • ESP: Boxes & Skeletons
  • ESP: Health Bars & Names
  • ESP: Visibility Check
  • Aimbot + Silent Aim + Visibility Check
  • Teleport Manager
  • Matchmaking List
  • Inventory Editor
  • No AFK Kick
  • Lua Scripting
Hardware

Supported Hardware

KmBox Net, KmBox B+ / Pro, Makcu, and Memory Aim.

🌐KmBox Net
🔌KmBox B+ / Pro
🖱️Makcu
💾Memory Aim
Lua Scripting

Automating Destiny

Lua scripts can read game state, draw overlay markers, send inputs, run waits, and clean up after themselves.

  • find_closest_enemy(id, dist) → x, y, z, distance
  • aim_lock_start(id, dist) → continuous aim thread
  • world_to_screen(x, y, z) → ok, screen x, screen y
  • draw_world_marker / draw_screen_text
  • send_input("fire") → player's actual keybind
  • feature_enable_for_script(name) → auto-reverts on stop
  • on_stop(fn) / sleep(ms) / wait_until(fn)
Open API Docs →
aim_lock.lua
-- lock aim on nearest enemy and hold fire
on_stop(function()
  aim_lock_stop()
  send_input_up("fire")
end)

local ok, err = aim_lock_start(18041, 150)
if not ok then error(err) end

script_status("aim locked")
send_input_down("fire")
wait_enemy_gone(18041, 150, 8000)
send_input_up("fire")
aim_lock_stop()
Get Access

Purchase Here

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1
Choose your build
Pick DMA or External, then choose how long you want access.
2
Send payment
Use the address generated for your order. The site watches for confirmation.
3
Copy the key
Once the payment confirms, copy your license key and enter it in the loader.
Start Checkout

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